Some dungeons won’t spawn monsters very fast at all, while other dungeons and areas will spawn monsters so fast that it’s impossible to keep up. So it’s kind of interesting, but aggravating, how things seem to be a little flipped when it comes to bugs.Īnother thing that may not be a bug, but is still annoying, is how monster spawn rates seem to be all over the place. Aside from that, neither of us have run into many performance issues and the game stability has been great so far. I understand that MMO’s are usually pretty buggy, but the amount of broken content in such an early zone makes it seem like this stuff was barely even play tested. We rarely go a day playing without encountering at least one quest that requires rebooting the game, a creative work-around, /reloadui, or just giving up because the quest is just unable to be completed. When MMO’s first launch, they usually have a lot of stability and performance issues, but it seems with ESO it is mostly things like broken quests. Â The story is engaging and the atmosphere is immersive however, there are several aspects of the game that we both find to be very frustrating. Keen and I have been putting a lot of time into ESO lately, and have mostly great things to say about it.
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